It seems that thanks to a switch to only PC and Xbox One, ditching the Xbox 360 version, the developers went wild and created as a huge chunk of the island continent, offering a variety of landscapes ranging from roads along the pacific coast and its beautiful beaches, the vast outback, wine country, rocky mountains, lush rainforest and of course urban areas whether it is suburban villas or skyscrapers. While the first Forza Horizon was a simple desert and very monotonous, the second game corrected this defect by offering more varied environmental topologies known to be found around the Mediterranean sea, but this time with Australia, Playground clearly took one step forward. The new playground is the main novelty of Forza Horizon 3, and like with Forza Horizon 2: Storm Island’s new setting, this is what allows this new sequel to give us an experience full of new sensations. If the formula remains broadly unchanged from Forza Horizon 2, one would quickly be tempted to call it “Forza Horizon 2.5”, by simply changing environment, leaving behind the Mediterranean coast to discover Australia, but it is far from a simple cosmetic change. So is the outback and coast pacific setting a success for this licence? Let me take you all for a spin. After discovering Colorado with the original game, followed by Italy with the second episode, we now go down under with the Australian western coast, with a first port on the PC platform as well thanks to the Xbox Play Anywhere feature. After being totally amazed by Forza Horizon 2 (and the awesome DLC expansion Storm Island), Playground are back with the aptly name sequel Forza Horizon 3.
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