We appear to be missing one or more essential library files. Setting initial memory to 2G and max to 8GĪ problem occurred running the Server .InvocationTargetExceptionĪt java.base/.invoke0(Native Method)Īt java.base/.invoke(Unknown Source)Īt java.base/.invoke(Unknown Source)Īt java.base/.invoke(Unknown Source)Īt .n(ServerLaunchWrapper.java:43)Īt .ServerLaunchWrapper.main(ServerLaunchWrapper.java:12)Ĭaused by: : class $AppClassLoader cannot be cast to class ($AppClassLoader and are in module java.base of loader 'bootstrap')Īt .(Launch.java:34)Īt .main(Launch.java:28) server.properties already created, skipping Manifest exists from older generic pack, cleaning up. Resolved version given LATEST into 1.17.1 "./config:/config" # Any files in either of these filesystems will be copied over to the main /data filesystem before starting Minecraft "./mods:/mods" # Any files in either of these filesystems will be copied over to the main /data filesystem before starting Minecraft "./plugins:/plugins" # Any files in this filesystem will be copied over to the main /data/plugins filesystem before starting Minecraft #OPS: # to add more "op" (aka adminstrator) users to your Minecraft server #WHITELIST: # To whitelist players for your Minecraft server, If the WHITELIST environment variable is not used, any user can join your Minecraft server if it's publicly accessible If you want to create an offline server or your server is not connected to the internet, you can disable the server to try connecting to to authenticate players ONLINE_MODE: 'true' # By default, server checks connecting players against Minecraft's account database. LEVEL: nayney # the name of the world - also the folder name it creates You can either switch between world saves or run multiple containers with different saves by using the LEVEL option, where the default is "world" MOTD: 'A \u00A79Craz圜raft 3 \u00A78minecraft server!!!' # The message of the day, shown below each server entry in the UI SPAWN_NPCS: 'true' # Determines if villagers will be spawned. SPAWN_MONSTERS: 'true' # Determines if monsters will be spawned. SPAWN_ANIMALS: 'true' # Determines if animals will be able to spawn. OVERRIDE_SERVER_PROPERTIES: 'true' # If you would like to override the server configuration each time the container starts up, you can set the OVERRIDE_SERVER_PROPERTIES environment variableĪNNOUNCE_PLAYER_ACHIEVEMENTS: 'true' # Allows server to announce when a player gets an achievement. MAX_MEMORY: "8G" # independently sets the max heap size MEMORY: "2G" # "1G" by default, can be used to adjust both initial (Xms) and max (Xmx) memory settings of the JVM GENERIC_PACK: "/modpacks/Craz圜raft 3.zip"
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